Defender clock
PREP
Planned first clock, not running now. Hide the flag file. Lock the box. The attacker cannot reach you until this meter is spent. Buying more defender minutes never steals attacker minutes.
Floors are dark. No one is playing. No arenas are open. This site is a preview of the rules and the education pages only.
How it works
When play opens, a NovaCade match is ordinary attack-defense capture-the-flag. Nobody is in an arena today. This page is the rule sheet only. It does not start a match and it does not teach how to steal a flag.
01
One admin/ref gate, one attacker on Kali, one defender on Ubuntu. Matches always begin with stock tools for each role. Extra tools can come later. They stay on that isolated machine.
02
The defender box holds a file named Target_DONOTCHANGE. Inside is a session key. The defender may move that file. They may not edit or delete it. Changing or wiping it is a foul.
03
Proof is submitting the exact key to the official gate. The gate is the scoreboard. Guessing at the gate is allowed. Attacking the gate is not.
04
Valid submit before the attacker clock ends: attacker wins the round, defender loses, next round unlocks. Attacker clock hits zero first: defender wins.
05
Defender minutes run first. During prep the attacker cannot reach the box. Then the attacker clock starts. Those meters are never one shared pot.
Defender clock
PREP
Planned first clock, not running now. Hide the flag file. Lock the box. The attacker cannot reach you until this meter is spent. Buying more defender minutes never steals attacker minutes.
Attacker clock
HUNT
Planned hunt clock, not running now. After prep, find the flag and bring it to the gate. If this meter hits zero first, the defender wins. Buying more attacker minutes never steals defender minutes.
Public copy will never include exploit steps or live flag values. If isolation checks fail, the match does not start.
Isolation is the product. Arenas do not sit on the public internet.